We completely get why some people may be turned off by the fact that Nate spends most of the time with Sam. Rather than with Elena or Sully. We guess it’s a matter of taste after all. Because we really enjoyed Sam as a character. His conflicted and troubled nature made for a really interesting character and for an epic adventure. It made sense thematically for the story. And really helped the series end on a meaningful note.
Uncharted 4 should’ve won GOTY 2016
What we really can’t understand is how so many people criticize this game for being less like a game than the previous games. Uncharted 4 is the one that has the most amount of walking. But it’s also the one that when it does offer control, it really offers a huge amount of control.
From the much more present optional paths while traversing, to the huge explorable areas, to the clever design and more open-ended nature of the combat scenarios, to the set pieces, to the optional content like collectibles and conversations. There are even those 3 moments in which you can choose what to say in the conversation.
The whole game, in general, gave much more player freedom and control than any of the previous uncharted games. It also has more moments in which you’re just walking without much input into what’s happening on screen. But those moments, compared to the ones when the game lets you truly play it, are nothing. And didn’t bring the experience down for us at all. Overall, Uncharted 4 was the uncharted that felt more like a game out of all of them.
Source: Games Industry