Rocket League Update Patch Notes: Psyonix Reveals Season 4 And Dropshot Mode

The Latest Rocket League Update is out now that offers Dropshot Mode and Season 4. The patch notes are also released by the developer Psyonix.

The new Rocket League update is pout now for PS4, Xbox One, and PC. The update released at 6 pm (US Time) and it brings with it the much awaited Dropshot Mode and Season 4.
Season 3 is now officially ended and the Season 4 has started. This season brings the following changes to the game.

New Set of Skill Rankings

The new Season 4 of Rocket League has brought a new set of skills for the players. This skill will allow the players to have clear divisions between the various in-game Skill Levels.

Players are Now Classified

All the players are now classified in the game with Bronze, Gold, Silver, Platinum, Diamond, Champion, and Grand Champion Ranks. The new modified Grand Champion is now harder to attain as compared to the Season 3’s grand Champion.

Only Four Divisions Per Skill Tier

The game has now only Four Divisions Per Skill Tier. This happens because each Tier now covers a smaller range of Skills.

The Developer Psyonix also recently announced that the new Dropshot mode is now available in the game. It’s a distinctive Volleyball that allows the players to break the floor panels on the side of opposing team. The panels are breakable via Dropshots in the opponent’s area. This all becomes reality with an electrified ball that gets more and more stronger on every new hit.

Checkout the Rocket League Dropshot Trailer posted on YouTube by Rocket League.

The brand new Dropshot mode takes place inside an Arena named as Core 707. The Arena has a number of panels that are breakable with only two powerful Dropshots. To shed more light on the Dropshot, Psyonix said that this new Dropshot mode is all about heavy damages. This damage will definitely be a new start with Goals, Assists, and Saves.

With the more damage, more floor panels are broken or you can achieve the same with a goal.

Psyonix left a statement of the official Rocket League website that states that

“The new ball has three different phases, each more powerful than the last, that determines how much damage is done when the ball smashes into the floor panels. The second and third phases are activated by multiple battle-car hits, so the longer the ball stays off the ground, the more powerful it becomes.
While the first phase of the new ball only damages one tile upon impact, the second and third phases can damage up to seven and 19 panels, respectively.”

If you want to know more about the huge Rocket League Changes and Updates, have a look at the details below.

Rocket League Full Patch Notes for the new Update

ARENAS

•    “Core 707” is now available when playing Dropshot
•    “Mannfield (Night)” is now available in all playlists
•    “Neo Tokyo” has been removed from Casual and Competitive playlists
•    The map will remain playable in offline and private matches
•    In a future update, Neo Tokyo will return to online play with a standard layout

CRATES

•    Turbo Crate has been added
•    Painted versions of the “Endo” Battle-Car are available from this crate.
•    Painted versions of the “Tachyon” Rocket Trail are available from this crate.

EASTER 2017

•    Seasonal Easter Items can be acquired March 22 through April 17
•    Easter Egg Antenna
•    Bunny Ears Hat
•    Easter Basket Hat

Dropshot

•    The new Dropshot game mode is now available in the unranked playlists
•    The goal of the mode is to break the floor with the ball on the opponent’s side and knock the ball through the hole
•    AquaDome has undergone further performance optimization and its overall color saturation has been reduced
•    “Spell (Sando Remix)” by Hollywood Principle has been added to the soundtrack
•    In-game code redemption has been added
•    In the future, Players can go to the “Extras” menu, select “Redeem Code,” and enter codes to unlock in-game items

Arena Preferences

•    Preference weighting has been updated to be simpler.  A map’s odds are now changed based on the net percentage of the lobby who like or dislike a map
•    If all players in a lobby Dislike a map, it will now never appear
•    If half of the players in a lobby Like a map, it will appear 50% more often
•    If one player Likes a map and another player Dislikes it, it will appear as often as normal
•    Time Played is now tracked as a statistic
•    Time played before this update will not be included in tracking

USER INTERFACE

Trading Updates

•    The Trade interface has been updated.  All trade offerings will appear on screen without players needing to scroll the list.
•    The trade timer now runs for five seconds, up from three seconds.

Key Selection

•    A new “Key Selection” setting has been added to the Options Menu (Use Oldest, Use Newest, or Ask Me)
•    If the user chooses “Ask Me” a new UI model will appear when opening a crate that allows players to pick which key to use.

Free Play Training

•    You can now select which map to train on after choosing “Free Play” from the Training Menu.
•    You can now exit directly to “Free Play” from the end of match menu.

Custom Training

•    Custom Training sequences can now be discovered and played cross-platform.
•    The Customs Training feature can now be accessed while offline
•    A new “Featured” tab has been added that spotlights selected Training Sequences chosen by the Psyonix team
•    Forfeiting a 1v1 match now requires confirmation.
•    Loading Screens now reflect the arena being loaded into as well as the game mode
•    Game Tips are now included on the new Loading Screen
•    Painted Items now show a colored border in the UI
•    PS4 and Xbox One players can now bind “Air Roll Left” and “Air Roll Right” from the

Controls menu

•    PS4 and Xbox One players can now disable Light Shafts in the Video options menu
•    The default binding for Create Party and Invite Players has been changed to “X” on Xbox controllers, and “Square” on PS4.