A new guide has been released by NVIDIA on how to optimize Rise of the Tomb Raider PC performance. This guide comes with details of the graphic settings for the game along with comparison. Release just 2 days ago, Rise of the Tomb Raider PC has also got an amazing NVIDIA guide for setting the graphics to get the best performance possible.


Crystal Dynamics’ Foundation Engine returns for the sequel with upgrades galore. Physically Based Rendering gives materials a natural look under all conditions, HDR and adaptive tone mapping create stunningly bright zone transitions and highlights, deferred lighting with localized Global Illumination increases the realism of lighting, volumetric lighting adds God Rays and other shafts of light, dynamic color grading gives artists control over the appearance of individual areas, reactive water enables dynamic water ripples game-wide, physically correct forward lighting enables translucencies to be accurately lit, particle lighting enables particles to be dynamically lit by light from their surroundings, and Subsurface Scattering and Backscattering increases the quality of lighting on characters’ skin.

Of the many additions, Crystal Dynamics’ use of Side Effects’ Houdini software is the most impressive. With this package highly realistic water effects and avalanches were created offline, recorded as Bink videos, and dynamically merged into real-time cutscenes to display visual effects that would be otherwise impossible to render. Less accurate effects could be rendered in real-time, though they wouldn’t appear anywhere near as dramatic or thrilling.

The guide is quite large, so we are providing you the direct link to the NVIDIA guide for the Rise of the Tomb Raider. If you are using an AMD graphics card, you should get a driver hotfix for driver 16.1.


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