PS4 Pro 4K & Project Scorpio 4K Has Absolutely No Difference, Darksiders Creator

Gaming Bolt as of late sat down and had a meeting with Battle Chasers Director and Vigil Games Co-Founder Ryan Stefanelli. Amid the meeting, the discussion turned towards PS4 Pro’s checkerboard 4K rendering.

ps4 pro
via engadget

PS4 Pro 4K & Project Scorpio 4K Has Absolutely No Difference, Darksiders Creator

Sony’s PS4 Pro executes the checkerboard rendering strategy. Meanwhile, Microsoft stays resolute in their cases that the games on Xbox One Project Scorpio will keep running in local 4K. As per Stefanelli the distinction amongst checkerboard and local 4K won’t be huge. Here is the thing that he needed to say in regards to the matter.

“The distinction is that the 4K rendered yield will look extremely fresh and smooth. Meanwhile, the checkerboard procedure won’t look as sharp when specifically analyzed. However, this depends additionally on the quality and size of the screen/TV. From a development point of view, the checkerboard system is somewhat harder to actualize as it is a custom usage. While a local 4k resolution is only a higher frame yield resolution. In our circumstance Unity takes to think about it at any rate.”

At one point, he was asked some information about the impediments the console has as to game development. This is the thing that he needed to state.

“It’s still both the CPU and the GPU. With the PS4 Pro’s GPU we can’t offer local 4K rendering. This is anything but difficult to accomplish on great desktop GPUs these days.”

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Source: Gaming Bolt

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  • Billy

    No gamer that is experienced in 4K would not know the difference between 4K and checkerboarding. If there was no real difference then why would the Pro have a few games in 4K at 30fps. (though it drops from frames) If it made no real difference than why is 4K gaming used as a selling point not just in consoles but games and PC. Now if there is no real difference then why can people see the difference in the sharpness of 4K and the dullness of checkerboarding when compared to 4K. I don’t think 4K is the end all be all of gaming nor do I think it is that important but historically upscaling has not been a good substitute for the real thing. As for full HD (1080p) we have just recently gotten it mostly right so if I had to pick between HD and 4K as of now I would pick 1080p at 60fps locked because PS4 Pro can do that, though the upscaling is nice it dose not work properly, an no consoles have done 4K gaming at 60fps yet. So why would consoles devs push 4K or UHD if they have just gotten HD right (not Xbox One has issues keeping 1080p at 60fps so dose PS4) and only the Pro has done it just right. I love gaming on any console or PC, I learn the Pros and Cons of each and they all have both. The simple fact is depending on upscaling is like drinking generic soda-pop (though some like the generic better of so then flip it), it is almost the same but not quite and if you could pick what you really like you would go with what you really like and not the imitation of what you like. It is just the same with gamers they will pick the real think rather than the imitation, if Scorpio can do 4k at 60fps locked or stable then there will be a big difference in 4K on Scorpio and upscaling on Pro. I am not saying Scorpio would be better nor am I saying Pro is better, what I am saying is that there is a difference in the two, when it comes to the res they can provide, I do my best to stay objective though it is often hard. I don’t think PS gamers would change just because Scorpio can give 4K res, because I don’t believe console devs compete for current gamers but for those that are new and those not happy with what they have, though they try to offer more than the others. Current gamers are normally set in how they view their consoles so why compete for those who you know are fixed in how they view their console but instead do your best to offer more and hope they may change if they become unsatisfied. The truth is there is a difference in upscaling and 4K just as there will always be a difference in the systems we game on.