Apparently, the greatest offering point for the Project Scorpio so far is its enormous GPU. Moreover, at 6TFLOPs of computational power, it makes Project Scorpio the most effective console ever constructed. Be that as it may, simply hard numbers wouldn’t be sufficient here. As indicated by Ikrima Elhassan of Kite and Lightning, the designer of the forthcoming VR game Bebylon Battle Royale, what amount of graphical upgrades Project Scorpio really displays will rely on upon exactly how engineers designate assets.

project scorpio vr
via pcworld

Bebylon Battle Royale designer discusses resource allocation on the Project Scorpio

“As a graphics engineer in a previous life, this is like asking, “How long is a piece of string?” It really depends on what the developer wants to allocate the resources towards. It can range from going to 60 fps, rendering at 1080p, antialiasing, to dynamic GI, and so on,” Elhassan said to GamingBolt.

This sounds about right. From one perspective, engineers may utilize all that power towards rendering games in 4K locally. Then again, they may choose to stick to lower resolutions, yet render more complex graphical images. We envision the enhancements the Scorpio games get will shift on a game by game premise. This is something that Microsoft themselves will encourage as well.

Source: Gaming Bolt


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