It seems all the Overwatch fans are in for a wonderful treat as Blizzard is revealing updates one after another. According to the latest developments, Blizzard, the developer of Overwatch is planning to launch three new maps for PC, PS4, and Xbox One this year.
Overwatch Director, Jeff Kaplan says that the game’s development team has three new standard maps that will offer quick and competitive play this year.
In addition, there are three more non-standard maps also in development right now as well as a lot of other great things.
Following are some of the Jeff Kaplan’s recent statements about the new maps and their inclusion to the game.
“We currently have 3 maps in development, all past the initial playtesting phase that are standard” maps (QP/Comp).
While something could always change, all 3 of those are looking likely for a release this year. We also have 3 non-standard maps in development (these won’t go in QP/Comp).
We also have a few other experiments going on.”
Kaplan further said that the development team wants to play the maps as badly as all the players. However, certain new features will not be available until they are completely ready for the game, Jeff explains to Express Online.
This literally means that the foretold Map Editor still need time to be fully functional. It’ll become part of the game upon its completion.
While talking about the delays in the deployment of new Map Editor and why it’s so difficult Kaplan states;
“It can all be summed up by the fact that Overwatch was built on a brand new engine. When you have an engine that’s a little bit more mature, then your tools are a little bit more mature.”
He further talked about security issues and how they can make it tough for Blizzard to release the Map Editor.
Kaplan says that-
“We run all of the servers out of Blizzard data centers, basically.
In order for somebody who was making content for Overwatch to really iterate at a rapid rate. The tool would need to be tied into the infrastructure in a way that they could run a server.
Whether that’s running it through our server farm, or giving them the ability to do that.
Right now it was intended that all of our internal asset database and all of the server code kind of belongs to Blizzard. And isn’t out there floating around the internet. So, that’s something we’d also have to take into consideration.
The reason we’re cautious about that stuff is because the security of the game is really important to us. And we want to make it as hard for people who are trying to hack and create cheats as possible.”
Well, this isn’t the only exciting thing that the players should be happy about. During the same interview with Express Online, Kaplan says that the players are definitely in for a massive treat when the Doomfist will fully release.