We should see a show of hands from each one of those gamers out there who recollect the blast of first-person shooter games in the 90s. These were a consequence of the first DOOM’s achievement in the 90s. What about the RTS fever not long after Warcraft II turned into the most sweltering game around? Wasn’t there an MMO blast amid the rule of Everquest? What about the incalculable Call of Duty shams? And now we have Dark Souls clones. NiOh is one of them.


NiOh Vs Dark Souls – Which Game Got It Right?

Video game patterns are the same than other popular culture cloning that happens in films, writing, and music. This month, gamers were dealt with to the arrival of Nioh. It’s another action RPG created by Team Ninja for PlayStation 4. Nioh is a conspicuous relative of the adored Soulsborne arrangement by FromSoftware (Demon’s Souls, Dark Souls, Dark Souls II, Dark Souls III, and Bloodborne).

Endless analysts have effectively noticed the similitudes amongst Nioh and From’s notorious titles. Yet Nioh offers a few moves up to gameplay mechanics. A mashup of Diablo III, Ninja Gaiden, and Soulsborne games. Nioh has gotten basic approval and may as of now be a leader for Game of the Year grants.

With a profundity of customization and battle methodology that is unparalleled for a round of its kind, Nioh continually compensates players with plunder and aptitude redesigns. Furthermore, there’s the surge of adrenaline that goes with an effective boss killing that harkens to those hard-won triumphs from Soulsborne games and Ninja Gaiden. Don’t imagine it any other way. This game is testing, and from various perspectives, an update over its otherworldly forerunners.

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  • Paul

    Nioh is indeed an excellent game but some serious criticisms are emerging as more and more players wrap up their journey. Enormous in size, Nioh developers rely on a relatively thin bestiary and recycle previous levels with seemingly endless side missions to flesh out the game. Used sparingly, a revisit to a previous level can be exciting, but in Nioh it becomes overkill and strikes me as lazy. Which brings me to the biggest criticism of Nioh (and it’s one you won’t discover until you’re significantly into the game): lazy balancing. You need all ten of your fingers to count the mechanics in Nioh that are over-powered and many of them are so OP that they’re game-breaking. The amount of time that Dark Souls developers put into balancing weapons/spells and skills is one of the things that makes the game so marvelous. Any weapon is viable and nothing is so powerful that the game loses its challenge. That’s not the case in Nioh and it hurts the replayability of the game. Don’t get me wrong… if you’re a Souls fan and own a PS4 (you probably do) you owe it to yourself to buy Nioh. But don’t expect Nioh to hold your attention for six months. Depending on your time commitment, six DAYS is probably a better target.