League of Legends Patch 6.18 is live. There are going to be some changes that you guys need to know about. The majority of changes are simply nerfs. This is also the patch the World Championships will be played on. So, it kind of makes sense for Riot to not have a single champion scene for the world championships this year.

league of legends patch 6.18
via youtube

League of Legends Patch 6.18 Nerfs for all Champions


W-Volley cooldown increased from 12/ 10/ 8/ 6/ 4 seconds to 15/ 12.5/ 10/ 7.5/ 5 seconds.

Aurelion Sol

Fixed a bug where, upon gaining vision of Aurelion Sol, his passive stars could briefly appear at his last known location


Base attack damage decreased from 59 to 55.


W-Hyper base damage decreased from 15/25/35/45/55 to 10/20/30/40/50.

E-Hop / Crunch increased from 18/16.5/15/13.5/12 to 22/19.5/17/14.5/12.

Lee Sin

W – Iron Will spell vamp changed from 5/10/15/20/25% to 10/15/20/25/30%.


Health growth decreased from 84 to 75.


Q – Glitterlance bugfix: Slow duration now lasts the intended 2 seconds at all ranks, rather than 1/1.25/1.5/1.75/2 seconds.


E – Lucent Singularity changed from 20/24/28/32/36% to 25/30/35/40/45

Miss Fortune

Passive – Love Tap: Damage to turrets increased from 50% to 100%

Fixed a bug where Miss Fortune’s next basic attack would sometimes not activate Love Tap after casting Double Up.


E – Unspeakable Horror duration changed from 1/1.25/1.5/1.75/2 seconds to 1.25/1.5/1.75/2/2.25 seconds.


Base armor decreased from 28.3 to 24.
Armor growth stat decreased from 3.75 to 3.4.


R – Realm Warp
Realm Warp’s tooltip and range indicator have been updated to match last patch’s cast range increased (now 1750 at rank 1).


Passive – Ki Barrier
Base Shield 52-120 (at levels 1-18) decreased to 50-101 (at levels 1-18).

Q – Twilight Assault
Damage decreased from 3/3.5/4/4.5/5% of the target’s maximum health to 2/2.5/3/3.5/4% of the target’s maximum health.

Enhanced Damage decreased from 5/5.5/6/6.5/7% of the target’s maximum health to 4/4.5/5/5.5/6% of the target’s maximum health.


E – Unraveled Earth
Damage decreased from 80/105/130/155/180 to 70/90/110/130/150.


Base HP decreased from 550 to 525.

Q – Transfusion
Crimson Rush Healing Bonus decreased from 40-240 (at levels 1-18) to 30-200 (at levels 1-18)

E – Tides of Blood
Health cost to bonus damage conversion decreased from 2.5% – 10% max health, based on duration to 2.5% – 8% max health, based on duration)
Cooldown increased from 9/8/7/6/5 seconds to 13/11/9/7/5 seconds.


Base attack speed from .658 to .670
Attack speed growth stat decreased from 3.2% ⇒ 2.5%
R – Last Breath
Deep Breathing Bonus Armor Penetration now only applies to Yasuo’s critical strikes
Fixed a bug that allowed Yasuo to get an extra basic attack when casting Last Breath.

Is your favorite hero nerfed in the new League of Legends Patch 6.18? Let us know in the comments.


Please enter your comment!
Please enter your name here

This site uses Akismet to reduce spam. Learn how your comment data is processed.