Gears of War 4 multiplayer will feature the new and improved Horde 3.0. The Horde 3.0 reveal trailer shows a lot of things, including brand new features for the new game. It looks amazing and features a new class system. We’ll give you a run-down of our Gears of War 4 multiplayer impressions.
Gears of War 4 Multiplayer Impressions – There will be 5 classes
The 5 classes include Sniper, Engineer, Soldier, Scout and Heavy. Here are the weapons and abilities of each class:
Sniper – Starting Weapons: Markza Mk. 1, Longshot, Snub
Passive Ability: Start with two marksman weapons
Engineer -Starting Weapons: Enforcer, Gnasher, Snub
Passive Ability: Start with free Repair Tool
Soldier – Starting Weapons: Lancer, Gnasher, Snub
Passive Ability: Start with Frag Grenades
Scout – Starting Weapons: Retro Lancer, Gnasher, Snub
Passive Ability: Double Energy pickups during combat
Heavy – Starting Weapons: Retro Lancer, Boomshot, Boltok
Passive Ability: Start with free Boomshot
Also, any character can be any class.
New and improved fortifications feature the following:
Barrier – Slow or block enemies that try to pass through them, as well as dealing small amounts of damage. The electric and laser wire fortifications earned at higher levels have been improved since Gears 3.
Decoy – Draw enemy fire, resulting in less pressure on your team. A great way to funnel enemies into powerful defensive locations. Later versions of the Decoy are mined with frags that explode when enemies destroy it.
MG Sentry – Provide additional damage on the battlefield in a limited area. MG Sentries cost Energy to maintain due to their reliance on ammo. This can be restocked with the Repair Tool.
Shock Sentry – Focuses on slowing and stunning approaching enemies in a narrow area of effect rather than damaging (although later versions deal a decent amount of damage). These are great for a defensive choke point where teammates are around to deal damage.
Turret – Deal a massive amount of damage. But needs to cool down regularly and drain Energy fast due to needing to be restocked. Later variations come with additional barrels and more protection for the user.
Weapons Locker – Allows you to store weaponry from round to round, and will slowly refill the weapon’s ammo reserves. Smart teams will put rare high damage weapons into these Lockers to use whenever things get hairy. Later variations add more slots per Weapons Locker to be utilized.
Repair Tool – Allows the player to repair fortifications and restock fortification ammo at an Energy Cost. The Engineer gets this for free and can take Skills to make repairing more effective, but any player can purchase the Repair Tool should they choose.
Class Levels – They represent your experience with each of the five classes in up to a maximum level of 10
Skill Levels – Unlock Skills through Skill Cards. They can be equipped in available Class Slots. Skill Cards can be upgraded by finding duplicates of Skill Cards you currently own, up to a maximum of Level 5.
How to get the coveted Seriously 4.0
- Complete the Campaign on Insane Difficulty
- Get to Re-Up 10
- Earn all Ribbons at least once
- Earn a Rank Placement in each mode
- Get all 5 classes to Level 10
- Level any 5 Horde Skills to Level 5
- Complete all 10 ‘on-disc’ maps from Wave 1-50 (any difficulty)
Individual difficulty matchmaking for Horde 3.0
There won’t be a set difficulty matchmaking for Horde 3.0. This will let you fight beside allies with your preferred level of challenge.
Let us know what you think of the Gears of War 4 Multiplayer Impressions.