Clash Royale developer Supercell made some very important card changes. The company elaborated all the changes in a blog post which will go live on September 19. Here we summarize all the changes in a convenient way. Let us know what you think of the Clash Royale update so far.
Giant: Damage decreased by 5%
Giant will do a bit less damage as it is mostly used as a damage sponge. This change will focus more on its defensive role in the game.
Rage: Elixir cost decreased to 2 (from 3), effect decreased to 30% (from 40%), duration decreased by 2 seconds
The Rage spell hasn’t seen much usage and is in need of a bigger change, especially with the introduction of the Lumberjack’s “free” Rage. Decreasing the Elixir cost to 2 should make Rage a really viable and exciting combo card.
Lumberjack: Rage effect decreased to 30% (from 40%), Rage duration decreased by 2 seconds
For consistency with the Rage spell changes above.
Mirror: Mirrors cards 1 level higher than its own level
Mirror brings a surprise element that’s a blast to play with especially with this new version. At Tournament Rules card levels, Mirror will bring a truly unique element to your deck, making your cards 1 level higher than the tournament cap. Also, a max level Mirror will create max level +1 cards.
Lightning: Stuns targets for 0.5sec
Due to Lightning’s low use rate, and partly for consistency with Zap, a brief stun effect was added. This will make it more unique and hopefully an interesting addition to some decks.
The Log: Knocks back all ground troops
This change will make The Log feel like the Legendary Card it was meant to be.
Bomber: Hitpoints decreased by 2%, Damage increased by 2%
A small tweak to fix a couple of inconsistencies with card interactions at certain levels.
Let us know what you think of this Clash Royale update.