If you’ve made it to Arena 3 in Clash Royale, you’d know that you need to step up your game. We’ve compiled a bunch of decks that will tide you over through Arenas 3, 4 and 5. Have a look at them and let us know if you’ve got any better ones in mind – we might just feature them next!
The first deck is: Goblins, Bomber, Knight, Minions, Baby Dragon, Barbarians, Witch, Arrows. A fairly offensive deck, this one gives you a mix of air and ground units. The key is to have the enemy focus on your ground units while your air units rain hell from above.
The second deck consists of Minions, Baby Dragon, Valkyrie, Tombstone, Goblin Barrel, X-Bow, Arrows and Rocket. This deck centres around the X-Bow, which takes some practice. Use Rocket to turn the tide of the match and protect your X-Bow using Arrows, Baby Dragon or Valkyrie.
The third deck consists of Spear Goblins, Baby Dragon, Prince, Balloon, Minion Horde, Giant Skeleton, Arrows and Rocket. A powerfully offensive deck, this one focuses on the Giant Skeleton and Prince taking out the Towers, which can be finished off by Rockets if necessary.
The fourth deck requires you to have Skeleton, Goblins, Spear Goblins, Archers, Tombstone, Zap, Mirror and Arrows. This desk gives you excellent Elixir management, keeping the cost of cards low and the field filled with your units. Tombstone and Mirror work great together, while Zap and Arrows are great for taking out enemy units.
Do you have your own quality deck? Let us know in the comments below.