Scalebound’s Cancellation Could Be Good For Platinum Games

Scalebound’s cancellation is exceptionally disturbing for a studio resolved to live according to its unique IPs. Right now, we don’t realize what happened. What we do know is this game was declared in 2014. Also, it is presently crossed out following 3 years of work. We know Kamiya is a troublesome individual to work with who has temper fits. We likewise realize that Platinum Games has been taking up much excessively numerous projects for a studio of its size. What’s more, it is by all accounts pushing out significantly more amount than quality nowadays.

scalebound
via gameranx

Could Scalebound’s cancelation be useful for Platinum Games?

Last year there have been a wide range of clues that this was coming. However, by one means or another, it’s Microsoft’s fault for some reason. There are these diverse games that have turned out on Xbox One in the most recent couple of years. Sunset Overdrive, Quantum Break, Ryse, Dead Rising, Recore. However, this is the game that they bounce in and cause issues with. We don’t get it.

It’s been 3 years. Despite everything it wasn’t near being done in the time being that Platinum pumped out Transformers, Korra, Mutants in Manhattan and afterward declared Nier: Automata. Epic needed to make another game since they were finished with Gears Of War. They were never a piece of Microsoft. They simply utilized the organization to flaunt their engine.

Bungie needed to make something other than Halo 5 and was permitted to leave in the wake of preparing another group to make Halo. And afterward, they went and made a not so much intriguing but rather more nonspecific Halo/Borderlands game with pseudo-MMO mechanics. Bungie simply needed to be their own particular organization. Perhaps this could clarify why Scalebound was never intended to be.

Source: US Gamer